Friday, May 23, 2014

Plucking the Stars from Distant Systems - Stealing Rules for Fading Suns Pt. 1 Icons and Bonds

One of the things I’ve learned about myself and GM’ing is I that as much as I enjoy running D&D, I enjoy running D&D more when it’s not the only thing I’m running. Strangely, running a non-D&D game concurrently with a D&D game or two helps keep me from getting bored with my D&D game(s) and strangling them in a bathtub or otherwise abruptly ending them. Earlier this year I ran a three session mini-campaign of Apocalypse World and not only did it change the way I ran D&D by letting me see how another system handles issues in games, but it also provided at outlook for ideas and energies that would not have had a place in either of the two D&D Next campaigns I’m running.

Friday, May 16, 2014

In the Lair of the Ginger Giant: Antagonist Relations Podcast Episode 3 - Rocket Sled to Failure

Long time no podcast... but I finally returned to the lair of the Ginger Giant.

Discussed herein: The depressing end of my Apocalypse World game, things I'm stealing for my Fading Suns game, my online Vampire the Dark Ages influence game and a long tangent on player assumptions leading to wild conclusions.  Oh, we also touch on my blog post about Failure.  Also, other things, but I forget.

Episode Three: Rocket Sled to Failure

We also recorded a second secret podcast that may never see the light of day or the ears of listeners.

PS.  Thomas, who is taking over GM duties on future Online Influence Games, started a new blog: A Game of Influence  If you want to read all about our continuing adventures in attempting to improve influence style games, which I touched on tangentially in my "LARP's Lessons Lost" post, then you'll enjoy his new blog.  I expect to be a regular commentator.


The Saltmarsh Register - Vol 1.18 & Vol 1.19

The Saltmarsh Register is the in-game newspaper I invented for the Ghosts of Saltmarsh game I run online every other Saturday. It is reprint...